Where Mother is about seeing things through childhood and Undertale is about how we attach ourselves to stories as we grow, Lisa is a series about pain and trauma. The pacifist village particularly sticks out, as any time Buddy runs into one of the pacifists, an option to fight them pops up and the cursor is always on yes by default. Rule 3 Don't be an asshole, be polite and respectful towards one another. The musical score is now much more experimental, with odd combinations and clashes of style that almost sound like audible insanity, especially the track 666 Chop Kill Deluxe, a mixture of opera singing played through an old radio, electronic beats, air horns, what appears to be violins, and and a whole mess of other stuff. She has learned that might makes right from everything she has seen, so she decides being the strongest is the only identity she can have to have the freedom she desires so much, and she will have it, no matter the cost.
The game leaves with one last possible flash of hope, suggesting that no matter what has been done to us, we still have the ability to decide who we want to be and work towards it, though not necessarily easily. Beneath the charming and funny exterior is a world full of disgust and moral destruction. Where the games so many compare it to are focused on comprehending with no experience or through the filters of media, Lisa is about people who have grappled with real, horrible trauma, and yet these games still manage to find something beautiful to latch onto. She sees the world as something that only wants to hurt her, so she decides the best course of action is to kill the strongest men in the world and rule over the entire thing. Even Brad, in his ultimately tragic journey, could still help people in small ways.
After every horrible thing she went through during Painful and before while being raised by Brad, Buddy has become a killing machine who feels no sympathy for those around her. Has anyone else heard it? However, Lisa is more than just being similar to those games. These choices permanently effect the game play. Ultimately, Lisa is a series all about seeing past our pain, and it may have a far larger impact than you may realistically believe. No matter what horrors Lisa portrays, the world is more than those horrors.
Rule 2 All posts that contain spoilers must be marked as such. Whether it's taking a beating for them, or chopping off limbs, or some other inhuman way. . Joyful is just as the title describes, a game where everything is based around mechanics that feel good instead of grueling. All of these games tap into real, genuine humanity through absurdity both funny and disturbing, and they toy with their genres in ways most could never even imagine doing. The final boss is a bizarre haze of visions, and the final choice is presented through Buddy talking with visions of someone she killed. Even as the world is literally dying, people still create, still chase their dreams, still do good for others simply because.
She even muses that people who refuse to fight for their lives deserve death, really showing how far gone she is. You will learn that in this world being selfish and heartless is the only way to survive. If you want to save a party member from death, you will have to sacrifice the strength of your character. But even then, people can be more than their pain. But even the worst people in these games show something good within them, even in the smallest gesture or plea. We can still be more than our pain, and we have to be for the sake of everyone around us.
Rule 4 No profuse shitposting. However, still being a Lisa game, that feeling of power slowly becomes unnerving. People are flawed, and so, so many of them are broken. Lisa is one of those series that comes once every blue moon that truly transcends everything that came before it. The most difficult thing to grasp with these games is that they seem to argue there is no absolute good or evil. Lisa, as a series, is commonly compared to the Mother series and the later released Undertale, and with good reason.
Where Brad traveled the wasteland slowly if not on bike, Buddy can dash over short pits with ease and even launch surprise attacks on enemies near hills to avoid unnecessary encounters. . . . . . .
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