Bounce across to the right without jumping to make it through, then bounce high off the final enemy to reach the barrel. The additional content is always welcome, and in this case also fixes the disappointingly short final part of the original version. This one is a whole new twist that doesn't take away from the originals. To the right, jump onto the upper ledge above the treasure chest to get the O. The level design is fantastic as each level feels unique and challenging in its own right. If done correctly, you will bounce higher; sometimes this is necessary in order to proceed, as outlined in the walkthrough. It is good to see Donkey Kong back.
When you come back to the larger spike pit below the platforms, clear the spikes and ground pound in the center to fall into a bonus room. In North America, the game debuted at sixth place on the charts, with 430,470 units sold. For the next part, hop across the tilting platforms and swaying trees, and you will see the N floating in the air below two flying enemies. Jump from the block to the ledges above, where you can take the K. It's a challenge worthy of even the strongest of primates. There will be golden sharks jumping between a bunch of them further along, so be careful once again. Nicely paced, graduating difficulty and vast replay scope if you are up for the serious challenges.
Challenging with great level design, the latter of which you have to sit back and appreciate for some levels. A must play if you love platformers and missed playing it on the wii. Inside, there will be two red crabs. Complete this task to receive Puzzle Piece 7. Hit the center one and you will automatically exit. For the next part of the stage, there will be more platforms popping up with spinning blades floating around to avoid. There are two balanced platforms just ahead with a red crab on the left side.
In Returns, Retro tried to use the same camera engine used for the Morph Ball in , but found it unable to handle the quick and complex movements of the characters, particularly after the implementation of two-player gameplay. Around the end of development, Tanabe had lower back pain and needed to take a week off. Continue going right from here, avoiding the next wave of cannon fire. Because the run-and-jump action is still enjoyable, Donkey Kong Country Returns 3D is another lengthy and worthwhile platformer, but it can't live up to the standards of its big brother. A good trick is to stop periodically within the range of cannon fire and line up between cannonballs, then jump just before impact to avoid getting hit.
You have to do this fast since the pillars will fall, and if they crush the barrel you're in, you will lose a life. Avoid hitting the spinning blade and the giant spiked block as you continue to solid ground ahead. Rocks crumble under your feet, and cliffs erupt from bottomless pits. Gone are the motion controls from the Wii original, replaced with precise button-tap commands that make it a snap to roll through enemies and pound the ground. For instance, the Crash Guard power-up protects you from wiping out in those hellacious mine cart levels. Ground pound it and a barrel will be kicked up nearby above the opposite peg. Original Mode is exactly the same as the Wii version, of course.
With the puzzle pieces done, you will move back into the distance a bit, making things easier. As of December 31, 2013, it has worldwide sales of 1. On the second such platform, there will be a wooden crate. The height of your jump is determined by if you just tap the button or hold it down. Avoid these cannon blasts there will be seven of them; five single shots and two shot at the same time which you will need to fly between , and follow the banana lines after it to find the N. Fly through the center of the final explosion cluster and the cannon fire will cease at last.
Once again however, three more hits and it will be defeated. Both Donkey and Diddy can pound the ground to defeat enemies and unveil secret items. Grab the G at the bottom and jump as soon as you touch it, then you will continue down a slope and across a chasm. When the second one rises, jump upward to grab the N above your head. Bounce and collect all of the bananas to receive Puzzle Piece 5.
You activate them automatically, and if you die, you start back at that location instead of at the beginning of the stage. The port was developed from the ground up by and features graphics. Further along, climb along the ceiling and walls, jumping across to avoid the fly traps below. Ride the final platform with the yellow crab on it upward, and hop onto the platform with all the barrels hanging below it. This forces him to retrieve the hoard with the help of his friend Diddy Kong.
If you ground pound on the gray platform, you can drop into a room below where you can grab a Banana Coin, several bananas, and a Heart. If you manage to lose more than a certain number of lives in a stage, the start of that stage and every Checkpoint within will have a pig in a barrel calling to you. There are two ways to unlock this new content. Below, ground pound in front of the treasure chest to get an extra life balloon, and head right to another peg in the sand. Jump into it to be shot into the background by the tower.
Hit Mugly three times and it will turn orange, which basically means it will move more quickly. Jump into the barrel at the end of the path and shoot your way into the background for the next part of the stage. Run underneath it and bounce on the target as Mugly lands to attack. Following that, defeat the crab that appears and the whale will start to dive down. If you die a few times, you may memorize the deadly spots, but that's a weak solution to this issue.