While each leg of the game more-or-less worked, it did have quite a few problems, from dated graphics, bugs and crashes, and a complex interface. This isn't a game where you can churn out a new battleship or aircraft carrier in a few seconds; everything takes meticulous planning. Meanwhile, Pacific Storm: Allies still suffers from a number of bugs; the game crashed on me quite a bit, even on two different systems. New units to construct, new historical locations to visit and a brand new version of the engine that brings better graphics than ever. The audio is also infused with some of the cheesier synthesized scores in some time, a problem when you can play the game for hours at a time.
It's essentially a 3D representation of a board game, but it looks like a relic from 10 years ago; it's just blurry and washed out. It's got a fairly dense interface that requires you to drill down and do a lot of micromanaging. This comes in the form of free and historical campaigns, tactical battles, and a battle planner that lets you create any sort of battle, though there are also quite a number of hypothetical battles as well. You get the feeling that the developers' efforts would be better rewarded by focusing on one genre, rather than trying to cram three into a box. Action fans could jump into the cockpit of a carrier plane and dogfight, or perhaps man the anti-aircraft guns on a ship. Settle disputes via diplomacy or battle. The Verdict will appeal to those who loved the original game, since it essentially offers more of the same.
Meanwhile, the color palette seems like it's still stuck in the 16-bit color days, as the colors looks grainy and washed out. The game throws a ton of information at you in terms of raw numbers, which gets to one of the critiques of Pacific Storm: Allies. Or assume direct control over stunningly-rendered ships and planes to personally annihilate your adversaries. So save early, save often is one key mantra, lest you want to see a lot of your progress wiped out by a crash. While the action and tactical battles can provide an interesting diversion, the real heart of Pacific Storm: Allies has to be its incredibly deep strategy game, which gives you an almost incredible level of control over your nations' military, research, and production strategies. Your research efforts will unlock better and more advanced weapons and war machines, all the way up to nuclear bombs, jet fighters, and even missiles. .
It's like Victory at Sea, but in color. Pacific Storm: Allies - 1. Where's Michael Bay when you need him? There's an incredible scope here, because you can go from the cockpit of a carrier warplane to sitting in the commander-in-chief's chair as you figure out the overarching strategy in the Pacific. Take up arms as the United Kingdom, the all new playable nation. Marvel at the vastly enhanced 3D visual engine complete with detailed damage modeling.
The game's three-sided nature leads to something of an identity crisis, as it's not quite sure who this game is for. In order to launch the patched game, you might need to update your DirectX first. Pacific Storm: Allies the allies of the main factions, American and Japanese, come into conflict. The visuals also haven't really improved since the original game of two years ago. The action portions of the game aren't going to win over any serious simulation fans, as the flight models are pretty arcade-heavy. However, it also hasn't evolved much since then, which is disappointing since there was plenty of room for the production values to improve. Everything you need to turn the tide of battle is here in one standalone, value-packed box! When Pacific Storm released in 2006 it offered an ambitious blend of action, real-time strategy, and epic strategy.
And then there are the large numbers of crashes. But it's the strategic campaign that offends the most, since that mode should look a lot better than it does. Unfortunately, many of these same issues plague , the follow-up to Pacific Storm. Real-time strategy fans could command flotillas and squadrons in large naval and aerial battles. While there's a nice amount of detail on planes and ships, the terrain visuals are almost nonexistent. In this situation, it's far easier to simply lower the music volume and listen to your own favorite music instead. Enough so that this isn't a game for the casual strategy fan; if you're looking for something light and easy to get into, this isn't it.
To avoid the problem, try switching off video playback and post-render effects in game settings, or launch the K-Lite Codec Pack uninstall procedure. Or armchair admirals and generals could play the strategic-level campaign, managing weapon and technology research, building navies, and establishing and taking bases across the Pacific. Then it's about creating naval squadrons and formations and sending them out into the Pacific. On the other side of the fence, those looking for a serious strategy game probably won't bother with the action sections. And action fans are likely be turned off by the complex strategic modes.
Pacific Storm: Allies - 1. Constructing a warship takes months, and then you've got to also make sure that you're training enough seamen and stocking enough oil and supplies to operate them. . . . .